Weapons and Their Stats in Safe Zone
August 6th, 2015
Right now, the ranged weapons you will have access to are the pistol, the shotgun, the rifle, and the baseball bat. Guns in Safe Zone have a number of stats that determine how effective they are.
Accuracy is the gun’s base chance of hitting a target; rifles tend to be more accurate than pistols, for example.
- A gun’s Damage is how much HP damage you can expect to do to a Zombie. While guns are very effective against living targets, a Zombie tends to be more durable.
- Each gun has a specific chance of inflicting a headshot. Headshots will always incapacitate a zombie that isn’t wearing a helmet. With special perks, a character can learn to aim for the head more reliably and increase this chance.
- A gun’s spread reflects the bullet’s deviation from where you aim. It’s similar in purpose to accuracy, although a spread bullet could still hit it’s target.
- Rate of fire is a double edged sword in Safe Zone. Shooting faster is a good way of killing faster, but it also uses up more ammunition.
Weapons for Close Combat
Melee weapons work off of a different system than guns. Melee weapons have a much higher base accuracy and chance to headshot. Additionally, certain weapons will have either a dismemberment or knockback chance, allowing you to tip the fight in your favor. Melee weapons also don’t have accuracy; instead, they have durability. Durability represents a chance for your weapon to break on a swing, which grows larger the more it is used. Although melee weapons may seem more reliable than guns, they require constant maintenance to keep them in shape.
Equipping yourself with the best weapons is often the best way to stay alive, but do be careful with what weapons you equip your fellow survivors with. They may not be so keen on giving them back, and they may not have your survival as their top priority.
As avid zombie media fans ourselves, the team has always had strong opinions about which weapons would be best for a zombie apocalypse and which would be the worst. The general theme is that the louder something is, the more zombies it will inevitably attract, which is bad news for anyone who finds the chainsaw in our game. But if you have an interest in why some weapons are less enticing than others, here’s an article that neatly sums up some of our thought process.Posted by Trevor and filed under Development, Media, News. | You can follow responses to this post through the RSS feed.